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This latest installment in New York Times best-selling author R.A. Salvatore's beloved fantasy saga, The Companions moves Salvatore's signature hero Drizzt into a new era of the Forgotten Realms. As Drizzt's fate hangs in the balance, he reflects on the lives of the trusted allies who stood by his side throughout his early life--the friends now known as the Companions of the Hall. Meanwhile, the first stirrings of the Sundering begin"--
4) Timeless
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"At long last, New York Times bestselling author R. A. Salvatore returns with one of fantasy's most beloved and enduring icons, the dark elf Drizzt Do'Urden, in an all-new trilogy full of swordplay, danger, and imaginative thrills, Centuries ago, in the city of Menzoberranzan, the City of Spiders, the City of Drow, nestled deep in the unmerciful Underdark of Toril, a young weapon master earned a reputation far above his station or that of his poor...
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R.A. Salvatore's New York Times best-selling tale of the dark elf Drizzt Do'Urden continues immediately on the heels of Rise of the King, with an expanding war and greater danger to the finally-reunited Companions of the Hall. Bloody war rages across the Forgotten Realms world in the third book of the Companions Codex, the latest series in R.A. Salvatore's New York Times best-selling saga of dark elf Drizzt Do'Urden.
6) Exile
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Drizzt Do'Urden has been exiled from his country and forced to wander the tunnel-mazes of the Underdark, which are haunted by the evil dark elves.
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"There's a lot that Jarlaxle doesn't know: is he the lone survivor of the raid on the slaad fortress, can he even find a way to get out, and beyond his immediate predicament, could he possibly escape the ice caverns and get help for his friends? However, what Jarlaxle does know is that if he plans to come back--if Catti-brie, Entreri, and Zaknafein are to have any hope of surviving--he's going to have to bring back far more firepower. An army of aevendrow...
9) The Legacy
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Having found a measure of peace among the dwarves in the reclaimed Mithral Hall, Drizzt begins to know contentment for perhaps the first time in his tumultuous life. But for the dark elf renegade from a city ruled by priestesses of a demon goddess, no peace can long last. It is Lolth herself, the dreaded Queen of the Demonweb Pits, who musters her followers to pour up from the black depths of the Underdark to reclaim for their goddess the one soul...
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Human assassin Artemis Entreri and his dark elf companion Jarlaxle have come to the demon-haunted wastelands of the frozen north at the request of their dragon patron. It doesnt́ take long for them to find themselves caught in the middle of a struggle between powerful forces that would like nothing more than to see them both dead or worse.
11) Archmage
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Victory reigns at Mithral Hall but Drizzt knows that the dark elves of Menzoberranzan, including the powerful Archmage Gromph, aren't done with him yet. Consumed by their own power struggles, feeling backed into a corner, the drow may just be desperate enough to call on demonic forces from the deepest reaches of the Abyss, and unleash a disaster even the Underdark could never have prepared for.
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IAfter the settling dust of the demon uprising and two years of peace, rumblings from the Menzoberranzan drow have Jarlaxle nervous. Worried his allies may be pulled into a Civil War between the great Houses, he is eager to ensure Zaknafein is armed with weapons befitting his skill, including one in particular: Khazid’hea. A powerful artifact, the sword known as “Cutter” has started wars, corrupted its users, and spilled the blood of many, many...
13) Passage to dawn
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Forced to end his carefree life aboard the Sea Sprite by a cryptic poem and a miscast spell, Drizzt and his companions journey from the Sword Coast to the Shining Mountains where the renegade dark elf and friends forge new alliances, renew old friendships, and battle an evil that seeks to destroy them and their loved ones.
15) Rise of the king
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Follows dwarf king Bruenor Battlehammer and his violent feud with the orc kingdom of Many Arrows, as they seek to take advantage of the Sundering chaos.
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"Wily elf Drizzt Do'Urden has been around for 35 years, and he's a legend in the drow city Menzoberranzan for having escaped its evils. Here, the city is on the edge as the drow begin questioning rampant corruption and the very story of the city's founding, with Drizzt along for the ride to examine his role as father, friend, and quester."
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Assassin Artemis Entreri kidnaps Regis the halfling and takes him to Pasha Pook, who plans to have him killed through the magical Panther Guenhwyvar; however, Drizzt Do'Urden hides his heritage and races to save Regis.
The dark elf Drizzt Do'Urden and Wulfgar the barbarian race to Calimport to rescue their friend Regis and his stolen gem from the vengeance of Pasha Pook. The Halfling's Gem Assassin Artemis Entreri whisks his kidnapped victim, Regis...
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The Assassin: Surrounded by dark elves, Artemis Entreri tightens his grip on the streets of Calimport. While he urges caution, his black-skinned sponsor grows ever more ambitious. The assassin will soon find himself on a path his most hated enemy has walked before him--a path that leads to a place where someone like Entreri would never be welcome. The Drow: Jarlaxle has ascended from dark Menzoberranzan with only evil intentions. The malevolent...