Catalog Search Results
1) Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Game Design
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Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas or a computer screen the artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.
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Catch a kid looking down, and chances are they're focused on a screen, deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2-17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create...
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The incredible tale of a little game that shook the international gaming world--now with new material including a behind-the-scenes look at the sale to Microsoft. For this second edition, the story has been enriched with more Minecraft than ever--a new section describes Minecraft's sale to Microsoft, Notch's less than heartwarming last day in the office, and Mojang's final days of independence. His whole life, all Markus Persson wanted to do was create...
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Want to design your own video games? Let expert Scott Rogers show you how!If you want to design and build cutting-edge video games but aren't sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook...
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Is your child a designer at heart? Help them apply their design skills to video game design using Scratch and this book! This book introduces simple programming concepts over the course of three projects a child can follow to create a video game. The projects use the free Scratch platform, which can be downloaded from the web or accessed in a browser.
7) Game design
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"From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own."--Publisher's web site.
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"This unique guide is full of fun exercises and helpful tips that will help children learn all aspects of coding. Step-by-step explanations make the complex art of programming clear, teaching the basics of JavaScript, Python, and C++. Eventually building to more advanced projects, 'Help Your Kids with Computer Coding' will have children and parents alike creating their own games, apps, 3-D models, animations, and websites in no time."--
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With this title, young makers will learn how to get inspired, problem-solve, and collaborate with others as they take on four coding and strategy challenges, including creating their own secret code and designing a board game. Like a real coder and strategist, they ll have to meet demands while staying within limits. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of...
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This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies...
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Careers in video gaming are some of the most creative and challenging technical careers in the United States today. Comments from people in the industry, current statistics and forecasts, and realistic descriptions provide a useful look at video gaming jobs ranging from animators to programmers to game developers.
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Game Art Complete is a compendium of the finest tutorials from Focal Press' deep catalog of game art books. Topics cover rendering, rigging, texturing, and modeling across the major software programs used in game art creation today: Autodesk Maya, Autodesk 3ds Max, Adobe Photoshop, and ZBrush. Learn the tips and tricks that will make your art more stunning and the processes that will let you work more efficiently.
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"From one of the leading Fortnite players in the world comes your game plan for outclassing the rest at playing video games. This complete compendium includes everything Tyler "Ninja" Blevins wishes he had known before he got serious about gaming. Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows-- you may even beat him...
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Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used...
18) Design a game
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"Just about every kid loves playing computer games whether they're handheld, on the computer, or in an arcade. Now, they can get the inside story and learn how their favorite types of games are made, from the code up! Easy to understand text and colorful graphics help kids master the foundations of programming and computers as well as offers guidance on how to be a good digital citizen. Features include hands-on activities; a debugging challenge that...
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This guide goes way beyond the basics. The authors focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there's information on how to present a visionary new idea to developers and publishers.