A theory of fun for game design
(Book)

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Published
North Sebastopol, California : O'Reilly Media, 2013.
Edition
Second edition.
Physical Desc
1 online resource (299 pages) : illustrations.
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More Details

Published
North Sebastopol, California : O'Reilly Media, 2013.
Format
Book
Edition
Second edition.
Language
English

Notes

Description
Annotation,Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why its the most vital element in any game.Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether youre a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.Youll discover that:Games play into our innate ability to seek patterns and solve puzzlesMost successful games are built upon the same elementsSlightly more females than males now play gamesMany games still teach primitive survival skillsFictional dressing for modern games is more developed than the conceptual elementsTruly creative designers seldom use other games for inspirationGames are beginning to evolve beyond their prehistoric origins
Target Audience
Scholarly & Professional,O'Reilly Media, Incorporated

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Citations

APA Citation, 7th Edition (style guide)

Koster, R. (2013). A theory of fun for game design (Second edition.). O'Reilly Media.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Koster, Raph, 1971-. 2013. A Theory of Fun for Game Design. O'Reilly Media.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Koster, Raph, 1971-. A Theory of Fun for Game Design O'Reilly Media, 2013.

MLA Citation, 9th Edition (style guide)

Koster, Raph. A Theory of Fun for Game Design Second edition., O'Reilly Media, 2013.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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