3D game textures : create professional game art using Photoshop
(Book)
Author
Published
Amsterdam ; Boston : Focal Press/Elsevier, c2009.
Edition
2nd ed.
Physical Desc
xvi, 403 pages : col. ill. ; 25 cm. + 1 CD-ROM (4 3/4 in.)
Status
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Copies
Location | Call Number | Note | Status |
---|---|---|---|
Mancos Library District - YOUNG ADULT NONFICTION | YA 794.815 AHE | Includes DVD ROM | On Shelf |
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More Details
Published
Amsterdam ; Boston : Focal Press/Elsevier, c2009.
Format
Book
Edition
2nd ed.
Language
English
Notes
General Note
Includes index.
Description
Learn to create professional quality game textures from an industry expert. Everything from bricks to books can be created in Photoshop with this step-by-step instructional guide Includes updated information on shaders, material and exercises and projects for educators.
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Citations
APA Citation, 7th Edition (style guide)
Ahearn, L. (2009). 3D game textures: create professional game art using Photoshop (2nd ed.). Focal Press/Elsevier.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Ahearn, Luke. 2009. 3D Game Textures: Create Professional Game Art Using Photoshop. Focal Press/Elsevier.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Ahearn, Luke. 3D Game Textures: Create Professional Game Art Using Photoshop Focal Press/Elsevier, 2009.
MLA Citation, 9th Edition (style guide)Ahearn, Luke. 3D Game Textures: Create Professional Game Art Using Photoshop 2nd ed., Focal Press/Elsevier, 2009.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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