Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques
(Book)
Contributors
Published
Amsterdam ; Boston : Elsevier/Focal Press, c2009.
Physical Desc
xi, 611 pages : ill. (chiefly col.) ; 25 cm.
Status
Description
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Copies
Location | Call Number | Status |
---|---|---|
Mancos Library District - YOUNG ADULT NONFICTION | YA 794.815 GAM | On Shelf |
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More Details
Published
Amsterdam ; Boston : Elsevier/Focal Press, c2009.
Format
Book
Language
English
Notes
General Note
Includes index.
Description
Game Art Complete is a compendium of the finest tutorials from Focal Press' deep catalog of game art books. Topics cover rendering, rigging, texturing, and modeling across the major software programs used in game art creation today: Autodesk Maya, Autodesk 3ds Max, Adobe Photoshop, and ZBrush. Learn the tips and tricks that will make your art more stunning and the processes that will let you work more efficiently.
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Citations
APA Citation, 7th Edition (style guide)
Gahan, A. (2009). Game art complete: all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques . Elsevier/Focal Press.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Gahan, Andrew. 2009. Game Art Complete: All-in-one : Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques. Elsevier/Focal Press.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Gahan, Andrew. Game Art Complete: All-in-one : Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques Elsevier/Focal Press, 2009.
MLA Citation, 9th Edition (style guide)Gahan, Andrew. Game Art Complete: All-in-one : Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques Elsevier/Focal Press, 2009.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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