Francesca Ficorilli
10) The tiger eye
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Description
Moto is excited to present his collection of lost things to his friends at the school carnival. But when a ghost blocks him from attending the event and his tiger eye bead starts to glow, Moto wonders if he has made a colossal mistake.
11) The cursed cat
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Description
After bringing home a lucky cat statue, Moto discovers that it is haunted. The only way he can shake the cat's spirit is by teaming up with his friend to find the statue's original owner. Aligned to Common Core Standards and correlated to state standards.
14) Racing ransom
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Description
Cynthia Cyber has trapped two programmers in the video game Space Racers, which she invented but did not get credit for, and sends a monster racer to destroy them if she does not get a ten million dollar ransom--and it is up to thirteen-year-old Tyler Morant in his secret identity as The Gamer to rescue them before they are destroyed.
15) Currency control
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Description
Thirteen-year-old Tyler Morant uses the special device given him by the Gaming Masters of the Universe to become The Gamer, and fights evil Cynthia Cyber's latest creation, a monster named Currency, who is robbing banks to get Cynthia the money she needs to build a machine that will give her control over the whole human race.
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Description
For young Cora Moffat March 18, 1925 has been a bad day, but it gets much worse when her school is hit by the Tri-State Tornado, and she, her twin brother and her former best friend Claire, struggle to survive as the school and town are destroyed around them. Includes historical notes.
18) The dream eater
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Description
"When Moto brings home a dream eater toy to get rid of his nightmares, he must decide if the toy can be trusted or if it will eat him instead. Aligned to Common Core Standards and correlated to state standard."--Provided by publisher.
19) Monster master
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Villain Cynthia Cyber has trapped The Gamer's friends in her dangerous Power Combat video game, so if he can not rescue his friends in just ten minutes, they will be stuck in the electronic world forever as monsters.
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Description
"After a summer of nine typhoons in 1931, the dams on the Yangtze River in China broke, completely flooding nearby towns and farms. Twelve-year-old Ting wakes up to a house full of water and her parents nowhere to be found. It's up to her to lead her younger brother and others to safety, battling high waters and greedy characters along the way. Will the children survive to be reunited with their parents? Part of the Girls Survive Graphic Novels series,...